using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class GameData
{ 

    public int saveId;

    public int EXP;

    public SerializableDictionary<string, int> inventory;       //�������
    public List<string> Equipment;                              //װ������

    public SerializableDictionary<string, bool> checkPoints;
    public string closestCheckPointID;

    public GameData() 
    {
        this.EXP = 0;
        this.saveId = 0;
        inventory = new SerializableDictionary<string, int>();
        Equipment = new List<string>();

        checkPoints = new SerializableDictionary<string, bool>();
        closestCheckPointID = string.Empty;
    }
}
